Financial Crime and Gambling in a Virtual World

Financial Crime and Gambling in a Virtual World

A New Frontier in Cybercrime

Clare Chambers-Jones and Henry Hillman

In this unique book, the authors examine the relationship between real world legislation and new advancements in technology, showing how this can lead to loopholes in legislative protection. They draw on empirical research to highlight the jurisprudential issues relating to economic internet crime and digital currencies.

Chapter 7: Conclusion and recommendations

Clare Chambers-Jones and Henry Hillman

Subjects: economics and finance, economic crime and corruption, law - academic, corruption and economic crime, criminal law and justice, finance and banking law, internet and technology law


The aim of this monograph is to provide a critical discussion on the laws and regulation relating to gambling in virtual worlds and relating to ‘in-world’ (contained within the virtual world) games which could constitute gambling. The book’s main argument is to assert that law and regulation has been slow to keep pace with the evolution and advances in technology that are occurring within our society. Currently, when legislators attempt to regulate in this field, the law includes language and terminology which is unfit for purpose. The use of terms such as ‘fantasy’ and ‘virtual’ means that the actions that occur within the virtual world or game are not considered to be serious; and thus when serious breaches of the law do occur within the virtual world, the lack of a sensible approach to the issue can result in many of the crimes going unpunished. Where law enforcement agencies do attempt to prosecute, then the borderless nature of the Internet can leave the judiciary with difficult issues of jurisdiction. This messy and complex world of cyber law needs to be taken seriously, with the determination of accurate definitions of cybercrimes and other issues arising within the virtual world. Legislators, law enforcement agencies and academics must agree to view criminal acts on the Internet, and in virtual worlds and games, as serious offences that affect real-world people.

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