China’s Creative Industries

China’s Creative Industries

Copyright, Social Network Markets and the Business of Culture in a Digital Age

Lucy Montgomery

China’s Creative Industries explores the role of new technologies, globalization and higher levels of connectivity in redefining relationships between ‘producers’ and ‘consumers’ in 21st century China.

Foreword: Whose creative industries?

John Hartley

Subjects: asian studies, asian business, asian innovation and technology, business and management, asia business, international business, organisational innovation, innovation and technology, asian innovation, organisational innovation


John Hartley1 The context in which this book was produced is important, because there’s a great deal more going on here than a simple observation of recent developments in an emergent economy. Lucy Montgomery has synthesized interdisciplinary approaches to the creative economy, media studies, copyright law and ‘area’ studies. In an era of hyper-specialization it is unusual to find such a range of concerns, but at the same time it is impossible to do justice to specialist domains without knowing how they fit together, and how different national economic and cultural systems interconnect in a globalized economy and technologically networked culture. CONTEXT At QUT we have been among the pioneers of international research in the creative industries. In fact we launched the world’s first Creative Industries Faculty in 2001, of which I was the foundation dean. But to achieve a preeminent research position we had to put together a team that drew on expertise in five separate disciplinary domains – media and cultural studies, law, business and economics, IT and computer science, and education. In 2005 we won funding from the Australian Research Council for a Centre of Excellence based on this interdisciplinary mix, and went to work on a programme of research designed to: account for the creative economy (what’s special about it, economically, if anything?); 2. investigate various creative sectors, ranging from popular TV and film to fashion (what impediments are there on the pathway from creativity to market?); 3. ascertain what is needed to educate a creative workforce...