This chapter covers some of the basic elements of formal theory to demystify it and give the reader a basic working vocabulary with which to go forth and seek out the information that may be useful to them in their own modeling endeavors, whether as consumers or producers of formal models. The chapter aims to provide an informal overview of introductory game theory, such that the reader emerges with a comfortable understanding of what models are (and aren't) useful for; what elements comprise a game; how to set up and solve a basic model; and how to interpret the results of a model. It will also point the reader toward some further resources for an in-depth exploration of some more advanced topics topics. Along the way, it will note some models that have been published in peer-reviewed journals to illustrate its concepts.
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