Interactive Entertainment Law Review

 

The aim of the Interactive Entertainment Law Review is to serve as a peer-reviewed hub for legal analysis of interactive entertainment, video games, virtual / augmented / mixed realities, social media, and all related and emergent forms of digital interactive entertainment. The journal is published twice a year with articles focusing on the legal changes, challenges and controversies in this high profile and increasingly critical area of legal inquiry. Read more about Interactive Entertainment Law Review (IELR)

Publisher: Edward Elgar Publishing
Frequency: 2 issues per year

Aims and Scope

The aim of the Interactive Entertainment Law Review (IELR) is to serve as a peer-reviewed hub for legal analysis of interactive entertainment, video games, virtual / augmented / mixed realities, social media, and all related and emergent forms of digital interactive entertainment. The journal is published twice a year with articles focusing on the legal changes, challenges and controversies in this high profile and increasingly critical area of legal inquiry.

The scope of subjects include:

  • Copyright, trademark, patent and fair use
  • EULAs and contracts
  • Privacy, personality and surveillance
  • Internet and communications
  • Freedoms and censorship
  • Consumer protections

High quality contributions from academic, industry and legal practitioners are sought and welcomed.

Peer-review Process

Articles are subject to double-blind peer review.

Subscriptions, Accessing Content, TOC alerts

Please see subscription information or email: journals@e-elgar.com.

If your institution has a subscription, content is accessible via IP ranges. Single articles can also be purhased online.

To receive TOC alerts, please sign up – see above 'Get eTOC Alerts', alternatively email journals@e-elgar.com.

Archiving

Portico (www.portico.org) provides a permanent archive for our eJournals.

Ethics Policy

Download our Ethics Policy

Indexing

Scopus

EBSCO: Legal Source

ERIH PLUS (European Reference Index for the Humanities and Social Sciences)

 

Editors

  • Dr Gaetano Dimita, Queen Mary University of London, UK
  • Dr Yin Harn Lee, University of Bristol, UK
  • Dr Michaela MacDonald, Queen Mary University of London, UK
  • Dr Alina Trapova, UCL, UK

Editorial Board

  • Dr Marc Mimler, City, University of London, UK
  • Ben Golant, Adjunct Professor, Georgetown University Law Center, Washington, DC, USA
  • Gregory Boyd, Partner, Frankfurt Kunit, USA
  • Lord Timothy Clement-Jones, CBE, Chair of Council, Queen Mary University of London, UK
  • Mia Consalvo, Professor and Canada Research Chair in Game Studies & Design, Concordia University, Canada
  • Ross Dannenberg, Senior Partner, Banner & Witcoff, USA
  • Dr Willy Duhen, Independent Researcher, UK
  • Paul Gardner, Partner, Wiggin, UK
  • David Greenspan, Adjunct Professor at Santa Clara University School of Law, USA
  • Sean F. Kane, Partner, Frankfurt Kunit, USA
  • Scott M. Kelly, Partner, Banner & Witcoff, USA
  • Dr Andreas Lober, Partner, Beiten Burkhardt, Germany
  • Dr Cédric Manara, Senior Copyright Counsel and Head of the Copyright Team, Google, France
  • Dinusha Mendis, Professor of Intellectual Property Law and Co-Director of the Centre for Intellectual Property Policy and Management (CIPPM), Bournemouth University, UK
  • Arty Rajendra, Partner, Osborne Clarke, UK
  • Chris Reed, Professor of Electronic Commerce Law, Queen Mary University of London, UK
  • Graham Reynolds, Assistant Professor, Allard School of Law, University of British Columbia, Canada
  • Andrea Rizzi, Partner, in memoriam, Italy
  • Alexandre Rudoni, Partner, Allen & Overy, France
  • Uma Suthersanen, Professor of International Intellectual Property Law, Queen Mary University of London, UK
  • Dr Kimberly Voll, Co-Founder, Stray Bombay, USA
  • Dr Axel von Walter​, Partner, GvW Graf von Westphalen, Germany

Industry Advisory Board

  • Richard Ball, Independent Expert, UK
  • Vyte Danileviciute, International Counsel, Riot Games, Ireland
  • Darya Firsava, Senior Intellectual Property Counsel, Wargaming.net, Cyprus
  • Virginie Gringarten, Associate General Counsel Ubisoft, France
  • Sergei Klimov, Charlie Oscar, Lithuania
  • Rafał Kłoczko, Deputy General Counsel, Epic Games Poland
  • Chia-Chi Li, Attorney, Tencent, USA
  • Darren Mulcahy, Head of Legal (Europe), Riot Games, Ireland
  • Sol Rogers, Founder/CEO, Rewind, UK
  • Tamara Sakolchyk, Head of Legal & Business Practice, Epic Games, Cyprus

 

 

Submissions

The Editors of IELR invite high quality contributions from academics, industry and legal practitioners in relevant fields. This includes long and short articles, practitioner pieces/case reviews, and book reviews aligning with the following subjects:

  • Copyright, trademark, patent and fair use
  • EULAs and contracts
  • Privacy, personality and surveillance
  • Internet and communications
  • Freedoms and censorship
  • Consumer protections

Articles should be submitted by email as a Word file to one of the Editors: Gaetano Dimita (g.dimita@qmul.ac.uk), Yin Harn Lee (yinharn.lee@bristol.ac.uk) or Michaela MacDonald (michaela.macdonald@qmul.ac.uk). The maximum number of words for articles is 13,000. The word limit for practitioner pieces/case reviews is 5000 words and book reviews should be a maximum of 2000 words. Please see the below for more information.

Style/Submissions Guide

Article manuscripts should be prepared in accordance with our house style guidelines: IELR Guidance

Terms of publication

Please complete the Author Information form when you submit your final draft. This captures author details, consent to publish, and outlines the terms of publication. All details must be completed before articles can be accepted for publication.