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Edited by Jacob H. Rooksby

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Competition Law and Big Data

Imposing Access to Information in Digital Markets

Beata Mäihäniemi

In this timely book, Beata Mäihäniemi analyses and evaluates how the characteristics of information as a good, as well as the characteristics of digital platforms, affect the application of competition law in both theory and practice.
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Edited by Jacob H. Rooksby

Written by leading experts from across the world, this Handbook expertly places intellectual property issues in technology transfer into their historical and political context whilst also exploring and framing the development of these intersecting domains for innovative universities in the present and the future.
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Edited by Mireille Hildebrandt and Kieron O’Hara

This ground-breaking and timely book explores how big data, artificial intelligence and algorithms are creating new types of agency, and the impact that this is having on our lives and the rule of law. Addressing the issues in a thoughtful, cross-disciplinary manner, leading scholars in law, philosophy, computer science and politics examine the ways in which data-driven agency is transforming democratic practices and the meaning of individual choice.
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Edited by Mireille Hildebrandt and Kieron O’Hara

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Edited by Tanya Aplin

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Edited by Tanya Aplin

This Handbook provides a scholarly and comprehensive account of the multiple converging challenges that digital technologies present for intellectual property (IP) rights, from the perspectives of international, EU and US law. Despite the fast-moving nature of digital technology, this Handbook provides profound reflections on the underlying normative legal dilemmas, identifying future problems and suggesting how digital IP issues should be dealt with in the future.
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Suzanne Rab

The field of artificial intelligence or ‘AI’ has been reshaping virtually every industry built on the idea that machines could be used to simulate human intelligence through so-called ‘machine learning’. Antitrust interest in this topic has been generated among regulators, policy-makers, academics and business in the EU and internationally. This article explores the extent to which AI may raise competition or other concerns for consumer welfare and whether existing legal and policy instruments are appropriate to deal with the emerging opportunities and challenges.

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Andreas Lober and Timo Conraths

This article considers the legal issues surrounding the use of cheat software in online games, especially with reference to those games featuring significant online multiplayer functionality, such as massively multiplayer online games. Given the propensity of cheat software to ruin the gaming experience of bona fide players in such multiplayer settings, potentially resulting in significant economic and reputational losses for game publishers, the article evaluates the methods which may be employed by the game publisher to restrict the development, distribution and use of cheat software by the latter's developers, publishers and users. Using provisions of trademark, copyright and competition law, the authors examine the tools available to game publishers to stifle the spread of cheat software and maintain a fair playing field within their online multiplayer games.