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Kimberly Klimek

Educators face the difficult task of creating secure educational spaces in which to discuss traumatic events. This chapter seeks to outline how educators can use video games, comics and cosplay to teach about the horrors, politics and economics of historical warfare and misogyny, while staying true to educational principles and acknowledging the very real cost these events may have had on our students. Using these popular culture icons in conjunction with historical primary sources provide opportunities for students to safely visualize themselves in dangerous situations, to distance themselves from the trauma while sympathetically experiencing it. When students see themselves reflected in their studies, it expands their perceptions and opens their minds to plights of others.