With both the quantity and quality of support material now available, it has never been easier to use simple, short in-class games in your teaching. These are a fun and effective way of creating an environment that encourages active learning. We begin the chapter by discussing the potential benefits from introducing such games and address a number of issues that might potentially deter tutors from using them. We then compare the strengths and weaknesses of paper-based vs online versions and provide several examples of games that can be played using either method. Finally, we summarise research evidence that suggests using games can have a positive impact on student learning.