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Lata Gangadharan, Rachel Croson and Alex Farrell

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Edited by C. M. Capra, Rachel T.A. Croson, Mary L. Rigdon and Tanya S. Rosenblat

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C. Mónica Capra, Rachel T.A. Croson, Mary L. Rigdon and Tanya S. Rosenblat

The effect of experimentation in economics goes well beyond testing propositions. In Vernon Smith’s words: “Experimentation changes the way you think about economics.” Experimentation creates a paradigm shift influencing the way we represent concepts and propositions in game theory underscoring their testability. This Handbook sees experimentation as an important complement to game theoretic formulations. The Handbook is a useful companion book to conventional upper-level game theory textbooks. It provides non-specialists with a critical review of work completed to date and it can help specialists set an agenda for future research. Thus, the Handbook will help those looking to gain a broader understanding of experimental game theory and those looking for ideas to contribute to its advancement. The Handbook is divided into three main sections: methodological considerations, games of complete information, games of incomplete information. Each section includes chapters that offer new directions of research in experimental game theory.

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Edited by C. M. Capra, Rachel T.A. Croson, Mary L. Rigdon and Tanya S. Rosenblat

The aim of this Handbook is twofold: to educate and to inspire. It is meant for researchers and graduate students who are interested in taking a data-based and behavioral approach to the study of game theory. Educators and students of economics will find the Handbook useful as a companion book to conventional upper-level game theory textbooks, enabling them to compare and contrast actual behavior with theoretical predictions. Researchers and non-specialists will find valuable examples of laboratory and field experiments that test game theoretic propositions and suggest new ways of modeling strategic behavior. Chapters are organized into several sections; each section concludes with an inspirational chapter, offering suggestions on new directions and cutting-edge topics of research in experimental game theory.