Edited by Robert G. Picard and Steve S. Wildman
Chapter 11: Video games, virtual worlds and economics
Video games have undergone a number of facelifts, transformations, and reinventions since the humble days of Pong and Pac-Man. The most advanced modern games are based in huge, immersive virtual worlds that are fully-rendered in 3D. Players interact with computer-controlled characters, many of them voice-acted by well-known celebrities and capable of the most minute facial expressions. The quality of music and sound production in today’s games rivals that of any contemporary big-budget film. Storylines can be as expansive as any novel, and may include tie-ins with real world events and references to political or social issues. The incredible graphics and sharply written stories of virtual worlds are impressive, but we believe that the most important development in games over the last ten years has been the dual moves toward persistence and massively multiplayer interaction, which have resulted in the emergence of complex virtual economies. What makes this achievement even more striking is that these dynamics were not designed into the game. They simply emerged as a product of persistence and massively multiplayer interaction. Games that were once single player experiences now feature complex, persistent social dynamics. Player to player trade is now a common feature in an ever-growing number of multiplayer videogames. This means that there are literally thousands of different virtual economies, of varying size and complexity, found in games across the world.
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