A New Frontier in Cybercrime
Gatto has stated that ‘the slowly evolving legal jurisprudence in this area is lagging behind the rapidly advancing use of gamification’. To ascertain the extent to which this is a true statement within virtual worlds and online games, a critical literature review is undertaken below. The literature review examines the nature of cybercrime, from the definitions of cybercrime to the interpretation of what cybercrime means as a discipline within law and society. The chapter also examines the law enforcement agencies that police cybercrime and how the poor definition of cybercrime hinders their work. The chapter looks at different themes within cybercrime and provides a comprehensive review of the academic literature in the area, thus underpinning the empirical work analysed throughout the book. Cybercrime, virtual gambling and the law surrounding virtual worlds needs to be taken seriously. With the growth of virtual worlds spreading into commerce, finance and more general society it is important to strike a balance between regulating and oppressing the freedom of the Internet. However, it is clear that ‘[c]riminals and terrorists have spotted that the Internet is full of possibilities; and needless to say, have exploited it’.
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