The State of Creativity
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The State of Creativity

The Future of 3D Printing, 4D Printing and Augmented Reality

James Griffin

Creativity has been of central importance to the development of the modern State, and yet creativity is something that has become increasingly side-lined. This has been particularly apparent with the development of new machinic technologies, such as 3D printing. This monograph argues that inner creativity, combined with the zone of discourse, has been endangered by the rise of administrative regulation. Griffin investigates how the failure to incorporate creativity into that administrative regulation is adversely impacting the regulation of technologies such as 3D printing. The State of Creativity, proposes reforms to ensure that the regulation does take creativity into account.
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Chapter 9: An augmented reality (3) - the proposed regulatory body

James Griffin

Abstract

This chapter focuses more upon the regulatory oversight of the proposed systems. There is a focus upon how a body, ideally a combination of the existing Copyright Tribunal and Copyright Hub, could regulate of the proposed systems. There will be safeguards implemented to prevent the regulation of the system resulting in the rise of the zone of discourse being encroached upon by the administrative core (chapter 6). The Copyright Hub, in particular, can interface closely with digital technologies through licensing platforms – and this may have consequences for the future direction of regulation. It means that regulation can focus specifically on particular uses, which might potentially impinge upon the traditional creative ‘wriggle room’ that copyright law - and indeed, many other areas of law – provided. The impact of this will be considered, and safeguards against the removal of this traditional ‘space’ are put forward. This chapter will involve consideration of the recent developments concerning “identifiers” and content management information (CMI), alongside digital watermarking. These areas are becoming ever more important within newer technologies such as 3D printing and augmented reality.

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