Edited by Megan Richardson and Sam Ricketson
The phenomenal growth of the media and entertainment industries has contributed to a fragmented approach to intellectual property rights. Written by a range of experts in the field, this Handbook deals with contemporary aspects of intellectual property law (IP), and examines how they relate to different facets of media and entertainment.
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- Research Handbook on Intellectual Property in Media and Entertainment
- Table of cases
- Table of European and International legislation
- Table of statutes
- Chapter 1: Intellectual property in news? Why not?
- Chapter 2: Emerging rights in live spectacles and other ephemera
- Chapter 3: Fair dealing after Deckmyn: the United Kingdom’s defence for caricature, parody and pastiche
- Chapter 4: Fair use and transformative play in the digital age
- Chapter 5: ‘Someone is angry on the internet’: copyright, creativity and control in the context of fan fiction
- Chapter 6: The Dancing Baby: copyright law, YouTube, and music videos
- Chapter 7: One ring to rule them all: rights in live performances
- Chapter 8: A matter of respect: the moral rights of the entertainer
- Chapter 9: Entertaining foreign copyrights
- Chapter 10: A seamless global digital marketplace of entertainment content
- Chapter 11: Recoding famous brands in advertising and in entertainment products: case studies on the so-called harms of trade mark dilution
- Chapter 12: Lego’s system of play meets intellectual property: from the engineered object to digital media
- Chapter 13: The game’s the thing: property, priorities and perceptions in the video games industries
- Chapter 14: Opportunity knocks for dramatic copyright in television formats
- Chapter 15: Filling the IP gap: privacy and tabloidism
- Chapter 16: Publicity right, personality right, or just confusion?
- Chapter 17: Traditional knowledge as entertainment
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