Integrating and Extending Research
Edited by Ada Scupola and Lars Fuglsang
Chapter 18: The Korean online game wave – development within the experience economy
The chapter studies the development and internationalization of the Korean online game industry. This industry has become an important part of the cultural and creative industry in Asia, and has had particular success in Korea. The interconnectedness across the service industry, but also to the production of goods is vital to understanding the overall development. The relation to service innovation in business models is instrumental in the creation of firm competitive advantage. The study shows how the specific industry framework and its national support in Korea facilitated the transcultural circulation and geographical development within the industry. It demonstrates the complexity that exists when firms, often characterized as online service providers, enter the international market.
You are not authenticated to view the full text of this chapter or article.
Elgaronline requires a subscription or purchase to access the full text of books or journals. Please login through your library system or with your personal username and password on the homepage.
Non-subscribers can freely search the site, view abstracts/ extracts and download selected front matter and introductory chapters for personal use.
Your library may not have purchased all subject areas. If you are authenticated and think you should have access to this title, please contact your librarian.