Perspectives from a Business School
Edited by Kathy Daniels, Caroline Elliott, Simon Finley and Colin Chapman
With both the quantity and quality of support material now available, it has never been easier to use simple, short in-class games in your teaching. These are a fun and effective way of creating an environment that encourages active learning. We begin the chapter by discussing the potential benefits from introducing such games and address a number of issues that might potentially deter tutors from using them. We then compare the strengths and weaknesses of paper-based vs online versions and provide several examples of games that can be played using either method. Finally, we summarise research evidence that suggests using games can have a positive impact on student learning.
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