The aim of the Interactive Entertainment Law Review (IELR) is to serve as a peer-reviewed hub for legal analysis of interactive entertainment, video games, virtual/augmented/mixed realities, social media, and all related and emergent forms of digital interactive entertainment. The journal is published twice a year with articles focusing on the legal changes, challenges and controversies in this high profile and increasingly critical area of legal inquiry.
The scope of subjects include:
High quality contributions from academic, industry and legal practitioners are sought and welcomed.
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Editors
Editorial Board
Industry Advisory Board
The Editors of IELR invite high quality contributions from academics, industry and legal practitioners in relevant fields. This includes long and short articles, practitioner pieces/case reviews, and book reviews aligning with the following subjects:
Articles should be submitted by email as a Word file to one of the Editors: Gaetano Dimita (g.dimita@qmul.ac.uk), Jon Festinger (jon_festinger@thecdm.ca), or Marc Mimler (mmimler@bournemouth.ac.uk). The maximum number of words for articles is 13,000. The word limit for practitioner pieces/case reviews is 5000 words and book reviews should be a maximum of 2000 words. Please see the below for more information.
Style/Submissions Guide
Article manuscripts should be prepared in accordance with our house style guidelines: IELR Guidance
The final version of your article should be accompanied by a completed copy of the Author Information Form: IELR Author Information Form
Terms of publication
If your article is accepted for publication, you will be asked to sign our standard Contributor Agreement: IELR Licence to Publish